Level 5 · Measurements
Before and after, on the same laptop
RTX 4050 Laptop (6,141 MiB), i7-13620H, 24 GB DDR5. The numbers come from my benchmark logs and commit messages. Hover or tap a chart for exact values.
Strata: 24 configs, prompt speed vs decode speed
Qwen3.6 MoE, pp2048 / tg128, warm run. Top right is best.
Where the 6 GB ceiling bites
Decode tok/s vs expert layers on the CPU (-ncmoe). Fewer layers on the CPU means more weights in VRAM. Below 32, Windows starts paging VRAM.
Decode stops scaling at 6 threads
tg128 tok/s by CPU threads. Past 6 threads, memory bandwidth is the limit, not compute.
Long context costs little
tg64 tok/s by context depth. Hybrid SSM layers keep the slowdown at 27% at 64K.
Chimp128 vs zstd on float time series
1,000,000 noisy-sine float64 values (8 MB). My Rust codec is 23% smaller, and the round trip is bit-exact.
A negative result I kept: early-exit heads
SmolLM2-135M on SST-2, validation accuracy per epoch. Extra heads trained 25% faster but scored 0.7 pp lower.
Can a frozen vision model judge sprite quality the way people do?
Agreement with 151 human-judged sprite pairs. Coin flip is 50%, and people agree with themselves 92% of the time. No model got close, so sprite review stays manual.